UNIVERSAL DONOR: MA VIE EN CROUTE
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Universal Donor
We can ill afford another Klendathu You are just a number to me! And that number is: PAGES UD MADE: My Books Page My Reviews Page My Reference Page My Music Page My Pictures My Store UD-RELATED PAGES: My LiveJournal My MySpace music page My Flickr page My del.icio.us page My Last.fm page My Amazon Wishlist HEAVY ROTATION Dan Deacon: Bromst Animal Collective: Merriweather Post Pavillion Bon Iver: For Emma, Forever Ago Vampire Weekend: Vampire Weekend Fleet Foxes: Fleet Foxes BLOGS ETC claude le monde nuncstans rock 'em stock 'em tomato nation postmodern drunkard tuckova 22 ghastly mess constintina total virility fuzzysquid drunken bee stacey nightmare elyse from ANTM stereolabrat dark side points jf_franklin 123 i love you READ NOW brotherhood 2.0 NOT BLOGS ETC qwantz (dinosaur comix) go fug yourself the burg cat and girl book of ratings married to the sea icanhascheezburger fire joe morgan fivethirtyeight.com READ NOW hospitality on parade WEIRD LOVE dead amusement pks craters! all content © 2002-2010 Jeremy Broomfield
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Wednesday, April 24, 2002
I have designed a zombie video game. You, the player, are a zombie wandering around in a lush 3-D suburban environment that extends infintely in all directions. Instead of the usual confusing array of "health," "ammo," or "magic" meters, you only have one meter: pain. The higher your pain level, the louder you moan. You cannot turn down the volume. When the game starts, your pain meter is almost completely full. The only way to reduce your pain is to eat live brains. That means you have to find people, grab them before they can get away, and eat, eat, eat their brains. This is not as easy as it sounds, because people don't like having their brains eaten and they will tend to run away from a moaning, stumbling zombie. Eating one brain will only slightly reduce the amount of pain you are in. And remember -- killing someone means that they too will become a zombie, wandering the same landscape and competing with you for the limited resources. There are no levels, no bosses, no cutscenes, and no finale. The game goes on forever.
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OTHER REVIEWS: Scrabble NEW! LATEST BOOK REVIEWS: The Game Moneyball One-Upsmanship Siddhartha You need the Fear Not Guide to Life. Buy it already. ($4) Now available! The Broomfield Variations CD ($10) or go to The UD Store
MY IMAGINARY GIRLFRIENDS Chan Marshall Rotem of the IDF Eleanor Friedberger Amy Goodman Bernardine Dohrn ('69) Maya Rudolph Joanna Newsom Imogen Heap Caroline Dhavernas Shana Rae Ray DISALLOWED FOREVER "I could tell you, but then I'd have to kill you!" - "from whence" - "...the exception that proves the rule" - any use of the question "spit or swallow?" - the phrase "drop trou" - fake-o reviewer verbs: "penned" for wrote "helmed" for directed "lensed" for whatever - "expat" - the euphemism "passed away" - pronouncing merci beaucoup as "mercy buckets!" (see also: "grassy-ass!") PET PEEVES "confinscated" - trying children "as adults" - "drownded" - misuse of reflexive pronouns, as when someone says "Please talk to Bob or myself." Come on people now. "Myself" is not just a fancy version of "me"! LEARN IT. - tattoos in the Courier font - any use of Comic Sans |